Once one gets to the world where everything Is possible, It Is very hard to switch into something else. Basically, computer games were created for the entertainment purposes. But the diversity of game and the amount of people that spend their all free time ? Dooming? And ? Racing? Indicates that those games have addictive Influence on their personalities. Addiction is generally defined as a constant craving for something tat drives the person t consume that ? Something? N increasing amount or with raising frequency. As a result, the increasing amount of time, money and efforts are spent in order to get the desired, which In the long run can cause social and financial problems. It Is not all that serious with computer gaming, but what I can claim for sure is that excessive enthronement in gaming can result in social withdrawal, deterioration of physical fitness, interpersonal relationship problems, and even poor academic performance of young people.
The greatest problem game playing poses for children, which prefer to spend their free time playing computer and neglecting their responsibilities. There is an opinion that playing games can have positive influence on individuals. This influence contains placement of educational and mental skills, train physical skills, Including hand- eye coordination, creatively, resource allocation and problem solving. Games creators also insist that playing carry some psychological benefits such as amusement and relaxation, anger management, stress relief and fulfillment of competitive urges.
Computer games provide children the opportunity to broaden their reality frames and behave beyond set standards and expectations. But this can be very dangerous. As children can substitute the true reality with that of the computer world one. 1 OFF answer to this question will help not only in understanding the motives, but also to solve the addiction problem, at least partially. To my opinion, the first driving factor is the design of computer games. There is an astonishing variety of games in terms of graphic engines, storyline, genre and control interfaces.
There are role playing games, 2 and 3 dimensional virtual environments that allow to build castles and have an army for fighting, online games that are played through internet with other participants from all over the world, which adds huge attractiveness and popularity o them. Then, one must realize that computer games have addictive nature, as all of them rely on the same mechanism to present the situation to the player and the way of rewarding the player. It all depends on what player does.
And in such a manner a player becomes involved in the repetitive cycle of response and reward. Games are able to please the players, to give them the sense of victory, accomplishment and fulfillment. And if the child lacks those feelings in real life, if he is not very successful in his studies, he will return to games in order to obtain the vital drop of approval. Children are kept constantly interested in the game and from day to day return to it to continue their trip in virtual reality.
Children and young people have a strong need in amusement, and the nature of computer games keeps the player amused and entertained during the whole process of the game, as it presents various situations and evokes various responsive actions form the player through stages of the game. Younger generation also has a strong need to escape and a strong assurance that virtual world of computer games is more exciting then real one. When their life comes unbearable with importunate parents, unfair professors and unfaithful friends, young people dip themselves to the computer game world.
Young people began to switch on their imagination that their gaming environment is real. But here can be another problem that is of social character. Young people have to fulfill their needs for social interaction and due to possible problems to dealing with social situations of the real world. How the problem can be solved? Is there any way out? Of course, there is, as many clinicians that deal with computer games addictions of young people insists that Hess are not addictions, but the lack of attention from the side of their parents and school teachers.