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Different Types of Computer Games - Essay Example

Different Types of Computer Games Genres Role-playing Games (RPG): These type of games immerse players in a fictional setting wherein they control a character and must advance through the game through social interaction with non- playable characters (Naps), decision making that can change the outcome of the game and player advancement such as skill trees and leveling up. These games can be split into two groups, single player RPG such as Skirt, Fallout and Mass Effect where the character interacts with the Naps in the world and defeats enemies and completes missions to advance their character in the game world and Multilayer

RPG such as Morphs like Dungeon and Dragons, World of Warrant and Guild Wars wherein the player does much of the same as in a single player RPG but often does these activities with other players that are present in the game world and this allows players to better strategies by giving different players different roles. However, in a MORPH each individual player has less of an impact of how the games story turns out and doesn’t feel as immerse as some single player RPG. Adventure Games: Adventure games often involve the player assuming the role of protagonist in a story driven and puzzle solving type of game.

Due to these games being heavily story driven it is difficult to make them multilayer but it allows the producers and designers of the game to bring in a huge variety of literature making nearly all adventure games different and providing players with a new experience every time they get a new game of this genre. Combat is not the primary concern in this genre of games but some Adventure games still offer many aspects of combat that are present in RPG in order to make the mechanics in the game still feel good as well as the story driven content.

Adventure games, in most cases, lack the skill point management, action combat, and enemies that require the player to strategies in order to defeat them. Visual and audio content in these games, however, are often a lot better than in other genres of games because they focus on building up the player’s attachment to characters and their relationship with the story. This personal and emotional growth in the game effectively replaces the skills and combat management that is apparent in RPG.

Real-Time Strategy Games (ARTS): This strategy of computer games is a sub-genre of Strategy games that are often turn-based or involve large fields that the player must strategically take control of sing military units in a lot of cases. Real-Time strategy games are not turn based but have the player move units and structures in the game in order to defeat another player, whether that be an NP or in Multilayer ARTS games a real person on another console or computer. The expansion of the player’s buildings and units depends on how much resource they are earning by controlling different points on the map.

These games therefore involve resource management, base building and technological advancements in order to construct new buildings and indirect unit management that gives the player control over armies of units rather than a single rotations like in RPG and Adventure games. Educational Games: Educational games are only designed with the purpose to educate people in a more interactive way than textbooks or revision papers. This can be done through helping people to learn about certain subjects, reinforce their knowledge on known subjects and understand an historical event or culture.

Wisped states at http:// en. Wisped. Org/wick/Educational_game that games are interactive play that teaches us goals, rules, adaptation, problem solving, interaction, all represented as a story and this is making educational games a more mainstream way of learning. An example of a game that can be linked to education is ‘Dry Jinrikisha’s Brain Training’ which employs puzzles making the player think more complexly, mathematical questions and interaction time tests that can improve reflexes.

These have all been designed, regardless of whether it is scientific fact, to keep certain parts of the brain active. Platforms and Environments Personal Computers: Personal computers are used in people’s homes today as an alternative to console gaming and what’s great about these systems is that the player can customize them to their needs and their play styles from the components inside of their computers to he controllers they use to play the games as it is possible to play PC games either with a keyboard and mouse or a wireless/wired controller.

Advancements in technology have also made PC games closer to virtual reality through the use of headsets with built in screens that allow the protagonists in games to turn their heads when the player in the real world turns their head. These are known as Virtual Reality Headsets (IVR Headsets). The variety of games on PC’s is also much higher because of how easy it is too develop games for them and the license cost of developing for PC is much cheaper than for consoles.

Examples of personal computers include the Alienate built by Dell for gamers and have been custom built to allow people to play computer games at the highest settings and resolution but still at high frame rates. Consoles: Consoles are devices that output video in the form of a video game, video game consoles, rather than personal computers, are produced alone for video gaming. Video game consoles often have the player provide an input through the use of a controller or motion sensors.

Different than a personal computer, computer game consoles are built specifically to play computer games. However, gaming consoles have also evolved since their creation to support DVD’s, CDC, web browsers and Television box channels along with other applications such as Youth and BBC ‘Player. Handheld Gaming Consoles: Handheld consoles have come a long way since the first release of a handheld electronic game called Auto Race.

Nintendo has popularized this industry with the releases of the Game Boy and later the Nintendo ADS and ADS portable consoles. These gaming consoles can also come in the form of smart phones and tablets. What makes these devices different that personal computers and other consoles is that hey are easily portable and run on a battery life rather than power from the mains. This means that people can play games on the go, an example of this would be taking a Nintendo ADS with you whilst traveling, maybe on a plane or coach.

Video is outputted through screens and the players can provide input through various buttons and touch screens. Apple and Android also support many games through their app stores which are available on tablets and smart phones. Technology: Graphics: Different video game developers use different technology provided by game engines hat they have the licenses for, free graphics software or even graphics software that they have created themselves, to display video game content onto screens so that the players can see their games.

Early computer games were mainly text based but new technology has allowed them to evolve to feature vector graphics which use electron beams instead of pixels, full motion video that adds animations into games, the AD projection of games that includes Top-down perspective games and side-scrolling games, and eventually AD output for games which can be seen in Nineteen’s ADS. Graphics technology has also evolved to support 1st and 3rd person perspectives to give players a different view of their games.

Audio: Sounds in video games have been used for decades from pentatonic sounds, that are small and cheerful and occur in older video games such as Super Mario Brows to signal the completion of a level or a ‘ding sound when a ring has been picked up in Sonic the Hedgehog. Non-linear sounds are used in horror games because they exceed the normal musical range on an instrument and therefore can produce sounds that haven’t been heard by the player before which can cause fear.

These are seed in games like Silent Hill and Amnesia. Adaptive music changes depending on the situation in-game that the player is in. An example of this is when a player is in combat and the music becomes more past paced and when the player leaves combat the music becomes calmer. Games that use this type of audio include Metal Gear Solid and the Elder Scrolls series.

AAA: In video games, artificial intelligence is used to develop behaviors in non-player characters often making them more life-like. AAA has evolved from a NP being able to beat highly skilled players at a game of pong and Naps that are able to play chess against a player to enemies that can enter combat with playable characters and characters that have emotions depending on situations and can have complete conversations with the player in games like The Elder Scrolls: Skirt.

Gamely: Gamely is how players interact with their game and is defined through the player’s connection with the game, other players and having the players overcome the games plot and challenges to reach the end. Different gamely types include Asymmetric gamely which is a form of multilayer in video games in which multiple players can play the same game simultaneously on the same device.