Free Sample: Educational Technology paper example for writing essay

Educational Technology - Essay Example

Information deliverer and learning environment controller. Even with the available computer and CIA software, the teacher must: Insure the students have the needed knowledge and skills for any computer activity. Decide the appropriate learning objective. Plan the sequence and structured activities to achieve objectives. Evaluate the student’s achievement by ways of test the specific expected outcomes. CIA Integrated with Lesson CIA computer learning should not stop with the drill and practice activities of students.

In effect, CIA works best In reinforcement learning through repetitive exercise such that students can practice basic skills or knowledge in various subject area. Simulation Programs Simulation software materials are another kind of software that Is constructivist in nature. This simulation software: Teacher strategies and rules applied to real-life problems/situations. Asks students to make decision on models or scenarios Allows students to manipulate elements of a model and get the exercise of the effects of their decisions. Instructional Games While relation to low-level learning objectives (e. . Basic spelling or math skills), instructional computer games add the elements of competition and challenge. An example Is Seafloor which Introduce adventure actively for Geography History and Science. The programs can be played up to four players to form teams. Learning outcomes can be achieved along simple memorization of information, keyboarding skills, cooperation and social interaction, etc. Problem Solving Software These are more sophisticated than the drill and practice exercises and allow students to learn and Improve on their problem solving ability.

Since problem cannot be solved simply by memorizing facts, the students have to employ higher thinking skills such as logic, recognition, reflection, and strategy-making. 1 OF 7 The Multimedia Encyclopedia can store a huge database with texts, images, animation, audio and video. Students can access any desired information, search its vast contents, and even download/print relevant portions of the data for their composition or presentation. An example is the eyewitness Children’s Encyclopedia.

Electronic books provide textual information for reading, supplemented by other types of multimedia information (sounds, spoken words, pictures, animation). These are useful for learning reading, spelling and word skills. Examples are Just Grandma and Me animated storybook which offer surprises for the young learner’s curiosity. Conclusion The Computer is a tutor in this new age of learning. It does not replace the teacher, although it assumes certain roles previously assigned to teachers who now has to take the new role of facilitator and guide.

Also, computer activities are not the end-all of learning since they have to conform to the lesson/curriculum. Integrating computer exercises is the new task of the teacher who can find in the computer and computer software an alternative medium to the traditional classroom practice of delivering information and supporting learning activities. In the years head, we shall see the computer in schools as a common tool for the enhancement of the student’s thinking, communication and collaboration skills.

Computers will become an integral component of the future classroom and not a mere machine that can deliver routine drills and exercise. Discussion: 1 . Many software materials available in developed countries are not yet available in developing countries. Do you think awareness of the existence of these materials can still help teachers in developing countries? -Yes, being aware of this technologies that are used in teaching will help this countries on coping up with the developed countries. 2. Students play games at home and nearby school computer cafes. How do these games differ from instructional computer games? For me the difference of this was that those students playing video games on computer cafes find this games much enjoyable and satisfying than those of the instructional computer games. 3. Discuss the difficulties of using software: number of school computers available, need to evaluate these software materials, need to find ways to integrate them into lesson/curriculum. How futuristic are computers as tutor in our Philippine education scenario? -Computers are really challenging to use if people really don’t have an idea f how it works, lacking of computer units is one factor that affect the appearance of this difficulties.

Computer is futuristic in the sense that they are ready to run and present information in Just a few commands. Computer-assisted Instruction (CA’) The computer can be a tutor in effect relieving the teacher of many activities in his personal role as classroom tutor. It should be made clear, however, that the computer cannot totally replace the teacher since the teacher shall continue to play the major roles of information deliverer and learning environment controller. Even tit the available computer and CIA software, the teacher must: Insure that students have the needed knowledge and skills for any computer activity. Decide the appropriate learning objectives. Plan the sequential and structures activities to achieve objectives. Evaluate the students’ achievement by ways of tests the specific expected outcomes. On the other hand, the students in CIA play their own roles as learners as they: Receive information. Understand instructions for the computer activity. Retain/keep in mind the information and rules for the computer activity. Apply the knowledge and rules ring the process of computer learning. During the computer activity proper in CIA the computer, too, plays its roles as it: Acts as a sort of tutor.

Provides a learning environment. Delivers learning instruction. Reinforces learning through drill-and-practice. Provides feedback. CIA Integrated with Lessons students. In effect, CIA works best in reinforcing learning through repetitive exercises such that students can practice basic skills or knowledge in various subject areas. Common types of drill and practice programs include vocabulary building, math facts, and basic science, and history or geography facts. In these programs, the computer presents a question or problem first and the student is asked to answer to the question or problem.

Immediate feedback is given to the students answer. After a number of practice problems and at the end of exercise, the students get summary of the overall performance. The question is arises: when and how can teachers integrate drill and practice programs with their lessons. The following suggestion can be made: Use drill and practice programs for basic skills and knowledge that require rapid or automatic response by students Ensure that drill and practice activities conform to the lesson plan or curriculum Limit drill and practice to 20-30 minutes to avoid boredom. Use drill and practice to assist students with particular weakness in basic skills. In integrating computer program in instruction used tutorial software associated with cognitive learning. While practice exercise or learning by doing is still the heart of each tutorial, the tutorial software should be able to: Teach new content/new information to students Provide comprehensive information on concepts in addition to practice exercises. Can be effectively used for remediation, reviewing, or enrichment. Allow the teacher to introduce follow-up questions to stimulate students learning. Permit group activity for cooperative learning. Simulation software materials are another kind of software that is constructivist in nature these simulation software: Teaches strategies and rules applied to real-life problem situations. Asks students to make decision on models or scenarios. Allows students to manipulate elements of a model and get the experience of the effects of their decisions. An example of such software is Simplicity in which students are allowed to artificially manage a city given an imaginary city environment.

Students can access any desired information, search its sat contents, and even download/print relevant portion of the data for their types of multimedia information. These are useful for learning reading, spelling and word skills. Examples are Just Grandma and Me animated storybook which offer surprises for the young learner’s curiosity Lesson 10: The computer as a tutor The computer is one of the wonders of human ingenuity, even in its original design in the ass’s to carry out complicated mathematical and logical operations.

With the invention of the microcomputer (now commonly referred to PC’s or personal computers), the PC has become the tool for programmed instruction. Educators saw much use of the PC. It has become affordable to small business, industries and homes. They saw its potential for individualizing in learning, especially as individualized learning is a problem since teachers usually with a class of forty or more learners.